| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2251
|
Posted - 2013.06.16 16:06:00 -
[1] - Quote
I love MJD whine threads!!!
Fit the right module. Better yet, bring the right ship for the job.
There are a few Gallente hulls that make stopping MJD trivial.
But more whine meantime, plz. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2252
|
Posted - 2013.06.17 03:19:00 -
[2] - Quote
Onictus wrote:That's kind of crap.
I ironically +1'd your post.
What works for an MWD works for an MJD.
A disruptor isn't good enough to stop an MWD interceptor.
Hey guess what it's not good enough for MJD BS either.
[Edit: Also, just to make sure I'm providing plenty of content, if you're fast you can cover the 100km while your point is still active. That means they can't warp since you have them tackled. This is thread is just a bunch of crybaby shenanigans trying to imply you can't hold tackle on an MJD BS resulting from either one of two things:
a) buttmadness over MJD dunking activities against you (LOL)
b) buttmadness over not understanding the game's evolution (LOL too).
So welcome to Eve, HTFU, try to get and hold a tackle and have fun!] He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2252
|
Posted - 2013.06.17 03:32:00 -
[3] - Quote
Onictus wrote:A disruptor is plenty to stop an interceptor.....if you are fast enough to keep up. In fact that is exactly what happened here, I burned the 20 some odd talwars and died to the two ceptors that I couldn't out run. http://eve-kill.net/?a=kill_detail&kll_id=18150042My gripe is that the infinipoint that is enough to stop an "untackleable" super is NOT enough to stop at MJD? Really? That rather defies logic. The infinite point prevents the BS from warping.
It doesn't stop the MJD any more than it stops an Interceptor's MWD.
So you are incorrect. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2252
|
Posted - 2013.06.17 03:35:00 -
[4] - Quote
Onictus wrote:Darth Gustav wrote:Onictus wrote:A disruptor is plenty to stop an interceptor.....if you are fast enough to keep up. In fact that is exactly what happened here, I burned the 20 some odd talwars and died to the two ceptors that I couldn't out run. http://eve-kill.net/?a=kill_detail&kll_id=18150042My gripe is that the infinipoint that is enough to stop an "untackleable" super is NOT enough to stop at MJD? Really? That rather defies logic. The infinite point prevents the BS from warping. It doesn't stop the MJD any more than it stops an Interceptor's MWD. So you are incorrect. So shuts down a cap or super caps jump drive.....but not a battleship's MICRO jump drive. Yeah, OK. You seem to be complaining that an infininte point doesn't stop a prop mod.
I am trying to not laugh. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2254
|
Posted - 2013.06.17 04:15:00 -
[5] - Quote
Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules.
Nevermind the comedy.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2254
|
Posted - 2013.06.17 04:27:00 -
[6] - Quote
Onictus wrote:Darth Gustav wrote:Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules. Nevermind the comedy.  Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive. If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD. So laugh away.
First of all, let me get this out of the way: The MJD is a propulsion module because that's how the game categorizes it. My viewpoint comes from CCP's mechanics department doing their job correctly.
Meanwhile, your point of view comes frome extrapolating a case-example of a bunch of pseudo-scientific role-playing nonsense as a generalization to justify a terribad game mechanic. Now I realize that may seem unfair so I'm sorry you're not happy with the role-playing fiction behind the game mechanic (which makes sense).
But if Scripted WDFG start stopping prop mods I'm leaving FA, forming my own pirate alliance, and dominating low-sec for the rest of the game's lifetime. I'm sorry, but that would be entirely op for mechanically-irrelevant role-play reasons.
That's definitely not good for Eve. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2254
|
Posted - 2013.06.17 04:34:00 -
[7] - Quote
Onictus wrote:Darth Gustav wrote:Onictus wrote:Darth Gustav wrote:Tell me more about how scripted wdfg should stop populsion mods. I want to keep this thread on-topic for the sake of the forum rules. Nevermind the comedy.  Call it a point of view thing. You are looking at it like a an MWD that blinks you 100km, I'm looking at it by name. micro-jump drive. If an infinipoint stops EVERY other jump drive in the game and keeps everything else from warping (in range) it should damp well stop the warp or the jump from a MJD. So laugh away. First of all, let me get this out of the way: The MJD is a propulsion module because that's how the game categorizes it. My viewpoint comes from CCP's mechanics department doing their job correctly. Meanwhile, your point of view comes frome extrapolating a case-example of a bunch of pseudo-scientific role-playing nonsense as a generalization to justify a terribad game mechanic. Now I realize that may seem unfair so I'm sorry you're not happy with the role-playing fiction behind the game mechanic (which makes sense). But if Scripted WDFG start stopping prop mods I'm leaving FA, forming my own pirate alliance, and dominating low-sec for the rest of the game's lifetime. I'm sorry, but that would be entirely op for mechanically-irrelevant role-play reasons. That's definitely not good for Eve. You done bathering about yet? No one said focus scripts should shut down MWDs, but if scrams work on MJDs an infinipoint damn well should to. without the three extra paragraphs of bullshit. If scrams stop MWD's scripted WDFG's damn well should too.
Your logic is astonishing. You said this. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2254
|
Posted - 2013.06.17 04:51:00 -
[8] - Quote
Look, the same line of pseudo-scientific role-playing justification reasoning arrives at two very unrealistic expectations:
If scrams stop MJD, scripted WDFG should too.
That is the same exact logic as:
If scrams stop MWD, scripted WDFG should too.
Which is clearly wrong. Therefore, so are you. Flawed logic is flawed. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2255
|
Posted - 2013.06.17 05:02:00 -
[9] - Quote
Half of it I admittedly had to copy from you. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2259
|
Posted - 2013.06.17 17:42:00 -
[10] - Quote
CCP unambiguously classified the MJD as and treated it like a Propulsion Module.
The current mechanics are correct.
Until scripted WDFG disrupt other propulsion modules (namely the MWD) it's ridiculous to expect them to stop the MJD, an edge case on a hull class that legitimately needed a face lift.
Well played, CCP. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2259
|
Posted - 2013.06.17 20:23:00 -
[11] - Quote
Rob Crowley wrote:BoBoZoBo wrote:Next thing is - if it cannot prevent a Micro Jump Drive - why does it prevent a capital jump drive? Because a big, complex, general purpose machine is more easily disrupted than a smaller, simpler, specialized machine. That was easy, next question! Also, the real reason is that game balance trumps pseudo-scientific role-play nonsense every time.
Good game design with poor justification is more playable than poor game design with good justification. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
| |
|